Phalangix presents
SeaGods Browser Naval MMO
A persistent multiplayer naval MMO you play directly in a browser tab. Top-down combat you steer yourself, nine seas to cross, real ship progression, and other captains in the same water. No installer, no launcher.
The vision
Shared water. Zero friction.
You start with a modest hull and light guns. You fight, trade, explore, and climb across a persistent ocean where every sail on the horizon could be a monster, a merchant, or another player.
Built from scratch with a server-authoritative architecture, every movement, broadside, reward, and market trade is decided on the server. Close the tab, open it on another machine, and your captain is right where you left them.
Core systems
Built for captains who steer their own fights.
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A grid of nine seas
Sail across nine connected seas, each with its own creatures, hostile fleets, hazards, and reasons to venture out.
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Direct top-down combat
Positioning, range, cannons, ammunition types, harpoons, shields, and out-of-combat repairs decided in real time.
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Deep fleet progression
Climb from starter hulls to heavy warships. Mix cannon calibers, ammo types, and loadouts that change how you fight.
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Alliances & territory
Form alliances with ranks, roles, diplomacy, shared treasuries, and contested waters worth holding together.
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A working island port
Anchor at the central harbor to visit the armorer, pick up contracts, trade on the market, and refit your vessel.
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Server-authoritative play
No client-side shortcuts, no energy bars, and no paid timer skips. Every fight and reward is verified by the server.
Alpha roadmap
How testing works.
Alpha Phase 1
Later Phases
Want to read the deep dives? Start with Announcing SeaGods, SeaGods is the new Seafight, and Alpha Server Details.